Thursday, May 24, 2018

Ten tips for the new BattleTech player

As always, these are general rules that occasionally may not apply in all situations.

1)  First of all when starting get rid of all your jump jets for more armor during your first long run.  Yes, jump jets are nice, but armor is life and saves you time and money on repairs. 

2)  Secondly light mechs have been nerfed.  As soon as possible upgrade to heavier mechs.  With a few exceptions.  Sell the Cicada.

3)  Keep your mechs together.  Don't split up unless you have to.

4)  Bullwork is one of the best abilities.

5)  Learn how to do the two-step.  Pull damaged mechs back.

6)  Called shots can make your battle shorter.  If a mech has lost a side torso and falls down that is two hits on that pilot.  Shoot out the other torso for another hit to incapacitate that pilot.  Or if one leg is out, shoot off the other leg for a mobility kill.

7)  Put ammunition in your head and feet.  It's kind of safer there.
  
8)  And sometimes it pays to do a called shot to shoot a torso filled with ammo.

9)  For long-range, I like the AC-5 and the LRM-15 for its damage to weight profile, and close range the Medium laser and the SRM-4.  Short ranged weapons have a better damage to weight ratio, but are short ranged.

10)  When hot, melee or set up to melee.

Well there you go, ten things to think about.  These tips will not work in all cases, but you can add these tactics to your tool box.  Oh, and a bonus tip:  Pick a target and kill it.  Try not to split your fire.  Destroyed targets cannot kick or shoot anymore.
    

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